Rooted Academy Case Study
case study 01 — end-to-end mobile application

Rooted Academy

Spatial mentorship for environmental wellness — a photo-based room audit and design-mentorship app that explains the why behind why a home feels off, and teaches people to fix it themselves.

duration
Jun 10 – Aug 28, 2026 (~8 active working weeks)
role
Solo end-to-end designer — research, ideation, branding, UI, testing, iteration
tools
Figma, FigJam, Figma Make, Google Meet, Gemini, Claude
01 — Introduction

Project background

"1 in 4 employees worldwide experience burnout — WHO classifies it as an occupational phenomenon."Source: Gallup, State of the Global Workplace

This crisis has shifted the conversation toward Environmental Health, as research proves our homes act as an "external nervous system." The colors, textures, and spatial layouts we live with directly impact our cortisol levels and mood. For the millions of people now spending the majority of their day indoors — remote workers, students — a visually "loud" or poorly arranged home can lead to chronic sensory fatigue.

The Problem

Users intuitively sense when a space feels "off" but lack the design literacy to diagnose why. With professional help inaccessible, many turn to superficial social media trends that offer quick fixes but fail to improve their well-being. There is a clear need for accessible, low-pressure tools that teach the principles of restorative design.

The Idea

Rooted Academy — a photo-based room audit, bite-sized design lessons, and optional non-commercial product suggestions. That shape came from the brief; whether it would actually earn people's trust is what research was for.

Why I chose this brief

My project utilizes the home as a fundamental and universal mental health tool. Synthesizing my background in architecture and human-centered experience, as well as my deep interest in psychology, I aim to leverage UX/UI design to make restorative design principles accessible to a broad audience, empowering users to modify their living spaces to better align with their sensory requirements.

Starting goals

User Goal

Help someone identify what's stressing them about their space and build design literacy to stop guessing.

Business Goal

Establish Rooted Academy as a trusted home-wellness mentor, earning revenue through ethical, contextual suggestions — not a hard sell.

Approach

Iterative, not linear — every phase fed back into the one before it:

Researchinterviews, SWOT, affinity mapping, personas
→
DefineHMWs, roadmap, sitemap, flows
→
Ideationwireframes + mid-fi testing
→
Brandingvisual identity, logo, UI kit
→
Designhi-fi mockups
→
Testusability testing
→
Iterationrefinement + feedback survey
02 — Research

Research

Interviews

  • Six one-on-one, semi-structured interviews
  • Remote via Google Meet, transcribed with Gemini
  • Mixed housing — renters, a homeowner, living with parents, a full-time digital nomad
  • Spanned the US and India, to see how housing control shapes people's relationship to space

Riskiest Assumption

"People value understanding the 'why' behind a suggestion, not just receiving a directive." If that turned out to be a design-literate bias rather than universal, the whole premise would need rethinking.

What surprised me

FindingDetail
Universal impactEvery participant tied their space to mood, focus, or relationships — one traced arguments with her husband to a wall she'd painted deep red.
Light beat everything5 of 6 named lighting, unprompted, as a mood/focus factor.
Regret was common5 of 6 described a purchase or change that didn't work as expected.
Reasoning wonAll six wanted the why, not just a directive — regardless of design background.
Commerce diverged4 wanted product suggestions optional; 1 wanted automatic; 1 warned of "a confusing mess" from too broad a scope.
"I traced arguments with my husband to a wall I'd painted deep red."
"Blue walls drove me crazy until I repainted it — I realized it reminded me of some sour memories from our childhood home."

Competitive landscape

A SWOT pass against DecorMatters, Houzz, IKEA Kreativ, Planner 5D, and DecAI found the same gap everywhere: each generates a new design or sells a catalog, but none diagnose the room you already have, and none explain their reasoning. DecAI drew consistent complaints about generic, boilerplate output — exactly the trust problem this needed to solve for.

 DecorMattersHouzzIKEA KreativPlanner 5DDecAI
Top strengthGamified AI + AR redecorating, 10M+ users25M+ photos & 3M+ pros — a one-stop ecosystemFree AI room scan, real IKEA productsTrue 2D/3D precision + AI + AR/VR, 40M+ usersInstant single-photo redesign, #3 grossing in category
The gapNo “why” — a decorate/shop tool, not a design-literacy teacherNo structured “audit my room” feature — browsing, not diagnosisNo emotional-wellness or design-literacy layer — purely transactionalNo reasoning — a drafting tool, not a mentorNo design education, no purchase path, frequent spatial “hallucinations”
See the full competitive analysis here ↗
02 — Research

Two personas, from six voices

Affinity-mapped in FigJam twice — once by theme, once re-sorted into persona-building buckets — to let two distinct people emerge cleanly rather than one muddy composite.

Affinity map — 6 participants clustered across Relationship with Design, Environment & Mood, Constraints, Aesthetic & Style, Trust & Credibility, and more
Affinity map — 6 participants, clustered by pattern
See the full affinity map here ↗

Wants the “why”

Reasoning behind every move, not just the move — a recurring ask across nearly every participant.

Trust & credibility

Skeptical of generic AI; real examples, before/afters, and professional input carry more weight than polish.

Constraints shape everything

Budget, rented space, and housing control (parents, landlords) surfaced again and again as hard limits on any suggestion.

Aesthetic & style is personal

Density, color story, and materials split by individual — no single “good” room exists.

Trust breaks fast

One bad AI read, or one generic recommendation, was enough to lose confidence in the whole tool.

A layer these personas add that my other capstones don't

Each card below carries its own Current User Behavior Journey Map, baked into the visual, tracing how that person actually moves through deciding on and acting on a change to their space today.

Persona: Sasha Cole, the self-guided beginner
Persona: Rohini Patel, the design enthusiast
03 — Define

Define

Only after the interviews and personas did the real problem statements surface — not something I walked in with.

Problem 1 — The Self-Guided Beginner

Someone newly motivated to improve their home leans on trends and purchases as a stand-in for real judgment — without understanding the specific conditions in their own room (light, airflow, materials) that generic advice can't account for.

HMW help them diagnose what's specifically not working in their space — and why — before they default to a trend or purchase?

Problem 2 — The Design Enthusiast

Someone with some design literacy has been burned before by generic, one-size-fits-all advice that didn't account for their room's actual conditions, and is skeptical a new recommendation could be any different.

HMW build justified trust in a room-specific recommendation from the very first interaction?

Feature roadmap (MoSCoW)

Must-Have

  • Photo Audit
  • Reasoning-First Overlays
  • Environmental Breakdown
  • Lesson Cards
  • Diagnosis-Based Suggestions

Should-Have

  • Photo Privacy Controls
  • Optional Suggestions + Budget Filter
  • Before/After Preview
  • Two-Way AI Chat
  • Audit History

Won't-Have

  • In-App Checkout
  • Designer Marketplace
  • 3D Room Builder

Each column maps directly to research: Must-Haves answer the problem statements directly; Should-Haves answer specific participant requests; Won't-Haves were cut deliberately to avoid the feature sprawl one participant warned about.

Information architecture

Sitemap and user flow, built before any wireframing, to map out every screen the app needed and how a person actually moves between them — audit, findings, lessons, history — before any visual design started.

Four task flows come out of that map, and they are the ones carried into both rounds of testing:

  • Audit + Learn — photograph a room → receive the reasoning-first overlay → read the environmental breakdown → open the lesson card behind a finding. The core loop: every diagnosis has to be explainable, not just scored.
  • Next Steps — from a finding → diagnosis-based suggestions → filter by budget → before/after preview. Where the app turns a critique into something actionable.
  • Ask a Follow-up + Finish Audit — two-way AI chat on a specific finding → resolve or dismiss → close the audit into history. The exit path, so an audit has an end rather than trailing off.
  • Learn a Topic — enter from the lessons library rather than from a photo, for someone browsing without a room to fix.

Mapping all four before wireframing is what kept the lesson content from becoming a separate section bolted on beside the audit — each flow re-enters the same lesson cards from a different direction.

Rooted Academy sitemap
Sitemap — Must/Should/Could-Have page structure
Rooted Academy user flow
User flow — room-audit branch + ask-based Learn branch
04 — Design

Brand

Five values, pulled from research: Grounded, Insightful, Honest, Attuned, Nurturing. Japandi-restrained — the calm comes from restraint, not emptiness, since Sasha specifically craves negative space.

Color palette

Moss
#4A5D42
Moss Dark
#263022
Moss Light
#97AF8E
Bone
#F5F1E8
Sand
#EDDEC9
Taupe
#B8A88F
Terracotta
#905031
Ink
#2B2620
Stone Text
#6E685B

Severity markers kept separate from the brand palette so diagnosis never reads as decoration:

Working Well
#4CA155
Priority Issue
#DB5245
Minor Issue
#EFA83A

Typography

Headings
Fraunces
Body / UI
Inter
Labels / Captions
IBM Plex Mono

Logo & inspiration

Rooted Academy wordmark lockup
Wordmark — Fraunces SemiBold Italic 48px “Rooted,” Thin 48px at −12% tracking “Academy”

The mark is a jali pattern, referring to attunement with home and roots. The slanted “Rooted” comes from the organic lean of bamboo and bonsai — grounded, nurturing. The lighter “Academy” behind it stands for knowledge and insight rooted in everyday life.

Rooted Academy moodboard with jali-window inspiration and wordmark pointers
Moodboard, Japandi-leaning, with the jali-window inspiration and wordmark lockup traced back to it — from the original working file
04 — Design

Wireframes

Sketched every screen in a mockup app first — some questions still open ("PAGE or CARD?" noted next to the Lesson screen) — then built clickable mid-fi in Figma and tested via Figma Make before any visual design work began.

Rooted Academy low-fidelity wireframes
Low-fidelity wireframes — first pass
Mid-fi screen 1: Home — start a new audit or continue the last one

1. Home — start a new audit or continue the last one

Mid-fi screen 2: Scan your room

2. Scan your room

Mid-fi screen 3: Audit results — default view, 3 findings

3. Audit results — default view, 3 findings

Mid-fi screen 4: Audit results — findings list expanded

4. Audit results — findings list expanded

Mid-fi screen 5: Finding detail — Priority issue (overhead lighting)

5. Finding detail — Priority issue (overhead lighting)

Mid-fi screen 6: Finding detail — full, with suggestions for improvement

6. Finding detail — full, with suggestions for improvement

Mid-fi screen 7: Lamp suggestions

7. Lamp suggestions

Mid-fi screen 8: Audit History

8. Audit History

Mid-fi screen 9: Learn — search a topic

9. Learn — search a topic

Mid-fi screen 10: Learn — search results

10. Learn — search results

Mid-fidelity wireframes — tested with 7 participants

What mid-fi testing changed: the “Show different lessons” action read as untrustworthy randomization, numbered suggestion/lesson lists were misread as sequential steps, and one participant missed “Continue Last Audit” entirely on first tap. Those findings are what drove the color, labeling, and layout choices carried into high-fidelity below — full results are in the Testing section.

04 — Design

High fidelity

Rebuilt every screen at full fidelity across four tasks: Audit + Learn, Next Steps, Ask a Follow-up + Finish Audit, Learn a Topic. The always-visible "Ask a follow-up" input answers Rohini's need for depth; tap-to-reveal reasoning on every finding answers the single most validated research insight.

Hi-fi screen 1: Rooted Academy — splash

1. Rooted Academy — splash

Hi-fi screen 2: Welcome back, Jane! (home)

2. Welcome back, Jane! (home)

Hi-fi screen 3: Scan your room

3. Scan your room

Hi-fi screen 4: Your audit results

4. Your audit results

Hi-fi screen 5: Finding detail — Priority issue (overhead lighting)

5. Finding detail — Priority issue (overhead lighting)

Hi-fi screen 6: Lesson — The role of layered lighting

6. Lesson — The role of layered lighting

Hi-fi screen 7: Finding detail — full, with suggestions for improvement

7. Finding detail — full, with suggestions for improvement

Hi-fi screen 8: Lamp suggestions

8. Lamp suggestions

Hi-fi screen 9: Audit History

9. Audit History

Hi-fi screen 10: Learn — search a topic

10. Learn — search a topic

Hi-fi screen 11: Learn — search results

11. Learn — search results

Hi-fi screen 12: Lesson — Fundamentals of lighting in design

12. Lesson — Fundamentals of lighting in design

High-fidelity screens — first pass, before usability testing

05 — Test

Usability testing

Two moderated, remote, think-aloud rounds — mid-fi before visual design, hi-fi after — to separate structural issues from ones visual polish alone could fix. Tested against the same task flows mapped in the user flow: Audit + Learn, Next Steps, Ask a Follow-up + Finish Audit, Learn a Topic.

MetricMid-Fi (7 participants)Hi-Fi (5 participants)
Flows tested5 task flows4 consolidated task flows
Completion100% (all 5 flows)100% (all 4 flows)
Unaided completionPassed target on all 5Missed on "Learn a Topic" — 3/5 (60% vs. 80%)
Correct first tapPassed target on all 5Passed target on all 4
Avg. SEQ (ease)4.3 – 4.9 across flows4.6 – 5.0 across flows
Biggest complaint"Show different lessons" felt random (5/7)Suggestions missed when collapsed (3/5)
What held upAudit → findings flow intuitive for all 7Color-coded severity praised unprompted
Duration targets2 missed — narration/prompt confusion, not a usability issue—
Numbered-list confusion5/7 misread suggestion/lesson lists as sequential stepsFix held — dropped to 1/5
"Continue Last Audit"1 missed it — first-tap failure, fixed by color not layoutFix held — dropped to zero
Comprehension gap—3/5 could use "Finish Audit" but couldn't explain what it does — discoverable, not comprehensible
Also praisedSuggestions felt optional, not pushy (6/7)Optional-feeling suggestions (5/5), budget filter fit, before/after comparison
06 — Iteration

Iteration — screen by screen

Each flagged screen became its own before/after pair, with the reasoning written down so nothing changed on instinct. A smaller 5-participant before/after survey confirmed these read as real improvements, not just changes.

Audit Results

Didn't work: No severity filter; follow-up input needed typing from scratch.
Fix: Added filter checklist beside legend; added voice input + example chips.
Audit Results before/after

Finding Detail

Didn't work: The suggestions-missed issue lived here — a prominent Lesson CTA buried the Suggestions dropdown below it.
Fix: Nested detail inside a collapsible "Explanation," so Explanation, Suggestions, and Ask-a-Follow-up read at equal weight.
Finding Detail before/after

Product List

Didn't work: No reasoning beyond price/rating; suggestions limited to floor lamps.
Fix: Added a Product Type filter, compacted budget into a chip, merged description + AI-insight, added "Best Value" badges.
Product List before/after

Learn — Lesson Search

Didn't work: Fixed pagination missed its target; people expected new suggestions, not a static list.
Fix: Added live search-suggestions, a "Recommended for You" module, and a "Show more" batch pattern.
Learn Search before/after

Lesson Card

Didn't work: Couldn't bookmark while reading; overlay felt caught between page and sheet.
Fix: Rebuilt as full-bleed modal with in-view bookmark + Read Aloud; "Got it" replaced with reversible "Mark As Complete."
Lesson Card before/after
06 — Validation

Full circle

Back to the three goals research set out at the start — shown here in their final, iterated form, not the first draft.

Diagnose, Learn, Act — validated

The core loop, carried all the way through iteration: diagnose what’s wrong, learn why it matters, act on a fix.

The three-layer core loop, iterated: Diagnose, Learn, Act

Learning, more than one way

Design and environmental-health knowledge doesn’t land the same way for everyone — so Learn supports browsing by topic chip, searching directly, or following a recommendation surfaced from the user’s own audit findings, all pointed at the same lesson library.

Three ways into the Learn tab: browsing topic chips, searching, and personalized recommendations
06 — Conclusion

Final results & reflection

  • Validated: real appetite for a product that explains the why behind design, not just a redesign or a shopping cart.
  • Biggest challenge: the "learn first, then act" mental model was unfamiliar at first — this product needs stronger onboarding than I scoped.
  • What I learned: the Japandi-calm aesthetic was right, but people wanted more visual life — video, warm color pops. I also stopped seeing onboarding as friction and started seeing it as infrastructure.
  • What I'd change: prioritize onboarding from day one; build micro-interaction animation during hi-fi, not after.
  • Next steps: a real onboarding flow, a short personalization step, closing the micro-interaction gap.

I'm most proud of delivering an MVP that met its objectives, and taking the initiative to run follow-up surveys validating my own design iterations.

My architecture and civil-engineering research background is what let me treat this capstone as a research problem first — and how I found the real gap: the missing why behind design decisions, and its direct line to environmental wellness.