This crisis has shifted the conversation toward Environmental Health, as research proves our homes act as an "external nervous system." The colors, textures, and spatial layouts we live with directly impact our cortisol levels and mood. For the millions of people now spending the majority of their day indoors — remote workers, students — a visually "loud" or poorly arranged home can lead to chronic sensory fatigue.
Users intuitively sense when a space feels "off" but lack the design literacy to diagnose why. With professional help inaccessible, many turn to superficial social media trends that offer quick fixes but fail to improve their well-being. There is a clear need for accessible, low-pressure tools that teach the principles of restorative design.
Rooted Academy — a photo-based room audit, bite-sized design lessons, and optional non-commercial product suggestions. That shape came from the brief; whether it would actually earn people's trust is what research was for.
My project utilizes the home as a fundamental and universal mental health tool. Synthesizing my background in architecture and human-centered experience, as well as my deep interest in psychology, I aim to leverage UX/UI design to make restorative design principles accessible to a broad audience, empowering users to modify their living spaces to better align with their sensory requirements.
Help someone identify what's stressing them about their space and build design literacy to stop guessing.
Establish Rooted Academy as a trusted home-wellness mentor, earning revenue through ethical, contextual suggestions — not a hard sell.
Iterative, not linear — every phase fed back into the one before it: Research (interviews, SWOT, affinity mapping, personas) → Define (HMWs, roadmap, sitemap, flows) → Ideation (wireframes + mid-fi testing) → Branding (visual identity, logo, UI kit) → Design (hi-fi mockups) → Test (usability testing) → Iteration (refinement + feedback survey).
Six one-on-one, semi-structured interviews, remote via Google Meet, transcribed with Gemini. Mixed housing — renters, a homeowner, living with parents, a full-time digital nomad — across the US and India, to see how housing control shapes people's relationship to space.
"People value understanding the 'why' behind a suggestion, not just receiving a directive." If that turned out to be a design-literate bias rather than universal, the whole premise would need rethinking.
| Finding | Detail |
|---|---|
| Universal impact | Every participant tied their space to mood, focus, or relationships — one traced arguments with her husband to a wall she'd painted deep red. |
| Light beat everything | 5 of 6 named lighting, unprompted, as a mood/focus factor. |
| Regret was common | 5 of 6 described a purchase or change that didn't work as expected. |
| Reasoning won | All six wanted the why, not just a directive — regardless of design background. |
| Commerce diverged | 4 wanted product suggestions optional; 1 wanted automatic; 1 warned of "a confusing mess" from too broad a scope. |
A SWOT pass against DecorMatters, Houzz, IKEA Kreativ, Planner 5D, and DecAI found the same gap everywhere — each generates a new design or sells a catalog, but none diagnose the room you already have, and none explain their reasoning. DecAI, the closest direct competitor, drew consistent complaints about generic, boilerplate output — exactly the trust problem this project needed to solve for.
Affinity-mapped in FigJam twice — once by theme, once re-sorted into persona-building buckets — to let two distinct people emerge cleanly rather than one muddy composite.
Only after the interviews and personas did the real problem statements surface — not something I walked in with.
Someone newly motivated to improve their home leans on trends and purchases as a stand-in for real judgment — without understanding the specific conditions in their own room (light, airflow, materials) that generic advice can't account for.
HMW help them diagnose what's specifically not working in their space — and why — before they default to a trend or purchase?
Someone with some design literacy has been burned before by generic, one-size-fits-all advice that didn't account for their room's actual conditions, and is skeptical a new recommendation could be any different.
HMW build justified trust in a room-specific recommendation from the very first interaction?
Each column maps directly to research: Must-Haves answer the problem statements directly; Should-Haves answer specific participant requests; Won't-Haves were cut deliberately to avoid the feature sprawl one participant warned about.
Sitemap and user flow, built before any wireframing, to lock the page-vs-card rule and navigation structure ahead of visual design.
Five values, pulled from research: Grounded, Insightful, Honest, Attuned, Nurturing. Japandi-restrained — the calm comes from restraint, not emptiness, since Sasha specifically craves negative space.
Severity markers kept separate from the brand palette so diagnosis never reads as decoration:
Sketched every screen on paper first — some questions still open ("PAGE or CARD?" scribbled next to the Lesson screen) — then built clickable mid-fi in Figma and tested via Figma Make before any visual design work began.
Rebuilt every screen at full fidelity across four tasks: Audit + Learn, Next Steps, Ask a Follow-up + Finish Audit, Learn a Topic. The always-visible "Ask a follow-up" input answers Rohini's need for depth; tap-to-reveal reasoning on every finding answers the single most validated research insight.
Two moderated, remote, think-aloud rounds — mid-fi before visual design, hi-fi after — to separate structural issues from ones visual polish alone could fix.
| Metric | Mid-Fi (7 participants) | Hi-Fi (5 participants) |
|---|---|---|
| Flows tested | 5 task flows | 4 consolidated task flows |
| Completion | 100% (all 5 flows) | 100% (all 4 flows) |
| Unaided completion | Passed target on all 5 | Missed on "Learn a Topic" — 3/5 (60% vs. 80%) |
| Correct first tap | Passed target on all 5 | Passed target on all 4 |
| Avg. SEQ (ease) | 4.3 – 4.9 across flows | 4.6 – 5.0 across flows |
| Biggest complaint | "Show different lessons" felt random (5/7) | Suggestions missed when collapsed (3/5) |
| What held up | Audit → findings flow intuitive for all 7 | Color-coded severity praised unprompted |
Each flagged screen became its own before/after pair, with the reasoning written down so nothing changed on instinct. A smaller 5-participant before/after survey confirmed these read as real improvements, not just changes.
I'm most proud of delivering an MVP that met its objectives, and taking the initiative to run follow-up surveys validating my own design iterations.
My architecture and civil-engineering research background is what let me treat this capstone as a research problem first — and how I found the real gap: the missing why behind design decisions, and its direct line to environmental wellness.